Driftwood Theatre presents: Siren's Call, A Montaigne Tale
Sept 24, 2016 0:15:51 GMT
Post by Dalai Llama on Sept 24, 2016 0:15:51 GMT
Hello and welcome to my very own, exclusive preview of my short awaited 7th sea game! I'm currently knee-deep in hammering out season one and pre-planning following seasons, but I figured I could do a 1-2 punch and give you a general overview of the game first, and then spice it up with a small houserule-excerpt after, to give you a general feeling of what you'd be getting into! Enjoy the ride!
Picture by TereseNielsen
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First Preview: From Zero to Hero
7th Sea is a game of swashbuckling action set on the world of Théah, a cousin of 17th Century Europe.
This game will follow the adventures of a motley band of Heroes, as across different seasons they visit every nation of the world, as they slowly uncover the location and secrets of one of the most well guarded treasures of the ages - and above all, to prevent the nefarious Villains to seize it and twist its power to conquer the world.
Each season will be the rough equivalent of a normal pbp game, albeit at a more casual and slower pace, and focused on narrative storytelling instead of a pre-establish plot line.
The first season has the game open up in Montaigne - the sophisticated, world-conquering analogue to France. L'Empereur has convened a Grand Court, welcoming ambassadors, nobility and adventurers of all nations to recognize his sovereignty over all Théah. One by one, fate has led our heroes here, as its very strands are manipulated by sorcery to drag you into Montaigne, one way or another. And willing or not, the ages biggest heroes enter the centerstage, as they have to protect the Empress from conspiracies, all while tangling with the mysteries of courtly intrigue, fashion acessories, missing clergymen, ambassador appointments and immortal evils.
In addition to the main seasonal plot, each Hero also has their own season-long storyline, in which they discover and reveal more about themselves.
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Since the staff is a small one, the game is very player character focused and there are some features I still want to test. Generally speaking, I am aiming for 10-20 players for Season One.
Picture by TereseNielsen
---------
First Preview: From Zero to Hero
7th Sea is a game of swashbuckling action set on the world of Théah, a cousin of 17th Century Europe.
This game will follow the adventures of a motley band of Heroes, as across different seasons they visit every nation of the world, as they slowly uncover the location and secrets of one of the most well guarded treasures of the ages - and above all, to prevent the nefarious Villains to seize it and twist its power to conquer the world.
Each season will be the rough equivalent of a normal pbp game, albeit at a more casual and slower pace, and focused on narrative storytelling instead of a pre-establish plot line.
The first season has the game open up in Montaigne - the sophisticated, world-conquering analogue to France. L'Empereur has convened a Grand Court, welcoming ambassadors, nobility and adventurers of all nations to recognize his sovereignty over all Théah. One by one, fate has led our heroes here, as its very strands are manipulated by sorcery to drag you into Montaigne, one way or another. And willing or not, the ages biggest heroes enter the centerstage, as they have to protect the Empress from conspiracies, all while tangling with the mysteries of courtly intrigue, fashion acessories, missing clergymen, ambassador appointments and immortal evils.
In addition to the main seasonal plot, each Hero also has their own season-long storyline, in which they discover and reveal more about themselves.
---------
Since the staff is a small one, the game is very player character focused and there are some features I still want to test. Generally speaking, I am aiming for 10-20 players for Season One.