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Post by Finn Nibelsang on Oct 20, 2016 22:45:52 GMT
Finn Nibelsang
Eisen
Brawn 3
Finesse 3
Resolve 2
Wits 3
Panache 2
Backgrounds
Scholar
-Earn a Hero point if you put yourself in harms way in the pursuit of knowledge
Archaeologist
-Earn a Hero point if you turn an artifact of value over to an university, a museum, or a publicy displayed site
Advantages
Signature Item (Peitsche (Whip)) Eagle Eyes University Linguist Got it! Direction Sense Second Story Work
Skills
Aim 1 Athletics 3 Convince 3 Empathy 1 Hide 1 Notice 3 Perform 1 Scholarship 3 Theft 1 Weaponry 3
Virtue: Insightful
Activate your Virtue to learn the type of a brute squad, or a Villains ranks and advantages
Hubris: Curious
You receive a hero point if you investigate something unusual, especially if it looks dangerous.
Languages:
All of them. Yes, that one too. Yeah, that one as well. What part of "all" do you not get?
Wealth: 0 (Doing it for science doesnt pay well it seems)
Secret Society: The Explorer's Society
Favor: 2
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Post by Finn Nibelsang on Oct 20, 2016 23:58:59 GMT
Backstory
Born in Eisen lands, most people do not have many choices for their futures. You either become someone gathering ressources, creating and building things, or a fighter against the monsters that haunt the mud on which Eisen built their Kingdom. Not so much for Finn.
Born into a large family, his childhood was mostly happy. He was small for an eisen child, lacking in height against his three brothers and his sister. Those three were able to assist their father, uncles and aunts from the age of 7 in the workshops, casting iron, hauling stones, cutting trees into planks. Finn, however, was never good at crafting, leading to his family pushing him around a few workshops to see which one he would finally have talent in. It took weeks, and upon realizing that he would not find a suitable spot in one of the handicrafts, a family gathering was held, and decided to try out the unspeakable:
Bringing him to his great-greatuncle, and see if he had talent with the written word. This great-greatuncle, a man of no less than 70 years at the time when Finn was 8, had picked an rather unusual path, the one of knowledge. He had spent his life without wife or children to further his studies, and had traveled all over the known world from end to end to collect a variety of different artifacts. Despite that, he remained relativly unknown, and made his money merely by writing small books and teaching the villages children. Here, Finn blossomed, and was able to learn a great deal from his uncle about the world. In this time, his greatuncle became more of a father to him than his father had ever been. Finally, when he turned 12, he qualified and attended a proper university, and gained a full curriculum, as well as some rivals along the way. Every day that he spent at the academy, he felt eisen lands, no, the world around him shrink. He had decided to become a traveler and explorer long before he finished his studies, now 6' 5'', and returned home.
His uncles health had taken a turn for the worse, however, and was strictly bedridden.
For the next few months, he spent his time caring for his deathly ill uncle. This one, however, seemed more interested in what the young man had learned at the academy, and what his goals for the future were. Finn lied everytime that he didnt mind staying in the village to care for him, just as he had cared for Finn when he was little. The old man would have nothing of it however, always getting angry at such statements. It was on a winter day, that Finn entered his great-greatuncles chambers, to find him standing in the middle of the room, a four inch stack of mixed papers in his hands. His notes. The notes he gathered through a lifetime of research, exploration and adventure. In these lines, so he was sure, would lead to the great sunken crystal city. A civilisation, no, an entire race that vanished from the surface of Théah, and this had been one of their biggest fortresses. However, he was old now, and his notes in disorder. Finn, however, was young, smarter than he would ever be, and more capable than anyone he had ever known. Pressing his notes into Finns hands, he turned to his writing desk, and got out another item. An ornate whip, layered with runes made of wire, and with 7 rune covered, flexible and turning iron rings at the grip. This was the key, he assured the baffled youngser. Finn just stood there, frozen in disbelief at the situation.
His uncle sighed, and apologized that he had already wasted so much of Finns time. This was all that he could leave him, together with a hope. His lifelong goal, the sunken city, the answer to so many mysteries of the lost races, were now in Finns hands. And with that, he died standing up.
It didnt take long for him to pack his things and be on his way after the funeral. Expectations or inherited goals were mere excuses to him for the Wanderlust had him in his grip long since.
What makes your Character a Hero?
Finn believes firmly that knowledge is the only way that humankind can advance. Restriction of knowledge and oppression of those that try to spread it will never find his agreement, as with for example Hexenwerk, all knowledge can be used for good.
Putting himself in dangerous situations are acceptable terms for this goal.
Besides that, he read way too many bad novels.
Who or What will oppose your Character?
The Inquisition, his rivals from the academy, traps and ancient monstrosities in the ruins he will discover. Occasionally a libarian that doesnt want him to see the secret part of the library. One three man group of rivals will be especially relevant to his particular goals, with very different goals to the whole dungeon delving. These three will usually show up one at a time, but can potentially team up to provide incredible challenges.
How will your Character die?
One day, somehow, he will find the city. He will have reached the end of his journey, and find out why it sank, or why it was sealed, in the first place.
He will die in this city, trying to preserve it for further generations, either by hands of villainy trying to claim it for their purposes, or by whatever lurks within it.
His death will prevent the city from being destroyed, but not from vanishing again. Only those that were present will be able to tell stories of what happened, and in time scientific truth will become legend again, and maybe some day, someone will search for it again.
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Post by Dalai Llama on Oct 25, 2016 20:12:56 GMT
Your way of death might be cool, but it is too specific. Too location-bound, for one matter.
The first part of your "hero bottom line" answer is not ultimately heroic, because progress/knowledge at any cost can be a brick on the road to hell, especially with such generalisations as "humankind", where the individual might be forgotten. Be wary of corruption!
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Post by Finn Nibelsang on Oct 25, 2016 23:52:59 GMT
true, true,
lets change time of death to
He will give his life to save a place of knowledge, ancient wisdom, or progress, and everyone in and around it. With all knowledge in the world, he will know that giving up everything he has will be the only thing that can save something greater than him.
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Post by Dalai Llama on Oct 31, 2016 16:54:51 GMT
Approved!
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