Isabel - The Redeemer
Oct 22, 2016 3:44:51 GMT
Post by Isabel de la Vega on Oct 22, 2016 3:44:51 GMT
Isabel Luisa de Cervantes de la Vega
Brawn 2
Finesse 3
Resolve 3
Wits 3
Panache 2
Backgrounds
Assassin
Earn a Hero Point when you go out of your way to avoid the death of an adversary or outright refuse a course of action because it could result in another person's death.
Mirabilis (Priest)
Earn a Hero Point when you give of yourself to demonstrate the warmth and compassion of the Vaticine Church.
Advantages
Fencer
You gain 1 Bonus Die when you make a Weaponry Risk using a rapier, dagger, cutlass or similar weapon in one hand.
Psst, Over Here
While undetected, you can spend a Hero Point to lure a single character out of position and knock him out. Any other characters in the area remain unaware of your presence.
Ordained
You can expect refuge, a place to stay, and hot meals in any church. You also have access to many - but not all - of the Church's libraries. Finally, you gain two dice for any social Risks against characters who are adherents to your faith.
Spark of Genius - History
When you make a Risk and call on your specialized field of study, spend a Hero Point to gain additional Raises equal to your Wits.
Second Story Work
Spend a Hero Point to locate a way into a building or restricted area. You can bring up to one other character with you, but everyone else has to find their own way in - or wait for you to open a path for them.
Indomitable Will
After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist.
Direction Sense
As long as you have some point of reference, you are never lost.
Skills
Aim 1
Athletics 2
Brawl 1
Convince 1
Empathy 2
Hide 2
Intimidate 1
Notice 1
Perform 2
Ride 1
Scholarship 3
Theft 1
Weaponry 2
Virtue: The Devil (Astute)
Activate your Virtue after a Villain spends Raises for an Action. That Action fails. The Villain still loses the Raises she spent.
Hubris: Coins (Relentless)
You receive a Hero Point when you refuse to leave well enough alone or quit while you're ahead, and it gets you into trouble.
Languages:
Old Thean
Castillian
Montaignese
Wealth:
0
Secret Society: None
Favor: N/A
Brawn 2
Finesse 3
Resolve 3
Wits 3
Panache 2
Backgrounds
Assassin
Earn a Hero Point when you go out of your way to avoid the death of an adversary or outright refuse a course of action because it could result in another person's death.
Mirabilis (Priest)
Earn a Hero Point when you give of yourself to demonstrate the warmth and compassion of the Vaticine Church.
Advantages
Fencer
You gain 1 Bonus Die when you make a Weaponry Risk using a rapier, dagger, cutlass or similar weapon in one hand.
Psst, Over Here
While undetected, you can spend a Hero Point to lure a single character out of position and knock him out. Any other characters in the area remain unaware of your presence.
Ordained
You can expect refuge, a place to stay, and hot meals in any church. You also have access to many - but not all - of the Church's libraries. Finally, you gain two dice for any social Risks against characters who are adherents to your faith.
Spark of Genius - History
When you make a Risk and call on your specialized field of study, spend a Hero Point to gain additional Raises equal to your Wits.
Second Story Work
Spend a Hero Point to locate a way into a building or restricted area. You can bring up to one other character with you, but everyone else has to find their own way in - or wait for you to open a path for them.
Indomitable Will
After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist.
Direction Sense
As long as you have some point of reference, you are never lost.
Skills
Aim 1
Athletics 2
Brawl 1
Convince 1
Empathy 2
Hide 2
Intimidate 1
Notice 1
Perform 2
Ride 1
Scholarship 3
Theft 1
Weaponry 2
Virtue: The Devil (Astute)
Activate your Virtue after a Villain spends Raises for an Action. That Action fails. The Villain still loses the Raises she spent.
Hubris: Coins (Relentless)
You receive a Hero Point when you refuse to leave well enough alone or quit while you're ahead, and it gets you into trouble.
Languages:
Old Thean
Castillian
Montaignese
Wealth:
0
Secret Society: None
Favor: N/A