Friederike Kim Bähr – "Stop fighting and get out of my way!"
Oct 26, 2016 13:04:31 GMT
Post by Friederike K. Bähr on Oct 26, 2016 13:04:31 GMT
Friederike Kim Bähr
[Bähr] From Middle High German bër "bear" or ber "boar". This was originally a nickname for a strong or brave person.
Weapon of choice: two-handed Great Sword
Brawn 3 (2+1 spent trait point)
Finesse 2
Resolve 4 (2 + 1 NationBonus + 1 spent traitpoint)
Wits 2
Panache 2
Backgrounds
Farmkid:
Earn a Hero Point whenever you solve a complex problem in a simple, tried and true method from back on the farm.
Krieger:
Earn a Hero Point when you choose to fight to defend the defenseless or prevent destruction.
Advantages
Skills
Athletics 3
Convince 1
Empathy 3
Perform 1
Ride 3
Aim 1
Warfare 1
Weaponry 3
Brawl 3
Sailing 1
Virtue: Courageous
Activate your Virtue to add Bonus Dice to your Risk equal to the Fear rating of your target.
Hubris: Stubborn
You receive a Hero Point when your Hero is stubborn and refuses to change her mind in the face of evidence.
Languages: Eisen, and some kind of common?
Wealth: Starting with 0
Secret Society: Močiutės Skara (Shawl)
Favor: 2
[Bähr] From Middle High German bër "bear" or ber "boar". This was originally a nickname for a strong or brave person.
Weapon of choice: two-handed Great Sword
Brawn 3 (2+1 spent trait point)
Finesse 2
Resolve 4 (2 + 1 NationBonus + 1 spent traitpoint)
Wits 2
Panache 2
Backgrounds
Farmkid:
Earn a Hero Point whenever you solve a complex problem in a simple, tried and true method from back on the farm.
Krieger:
Earn a Hero Point when you choose to fight to defend the defenseless or prevent destruction.
Advantages
Legendary Trait (Resolve) | Whenever you roll a Risk using that Resolve, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, you free Legendary Trait 10 explodes as well. |
Survivavlist | If in wilderness, you can forage or hund and find enough food for self and up to five other people. Under extreme circumstances: enough for self and two other. |
Staredown | Spend HP to intimidate a character into backing down from a threat, letting you into somewhere he shouldn't, or otherwise getting out of your way. |
Academy | When you make a Risk using Athletics, Warfare or Ride, all of your dice gain +1 to their value. |
I won't die here | Spend a HP to ignore all negative effects from Dramatic Wounds for the round - the Villain does not gain Bonus Dice if you have 2 Dramatic Wounds, and you do not become Helpless at 4 Dramatic Wounds |
Handy | Spend a HP to repair a broken item, rig a damaged gun, patch a leaky ship or perform similar miracles causing the object to function normally for the rest of the Scene. At the end, or if the object takes any additional damage, if it does not have the ability to sustain Hits, it is completely destroyed |
Skills
Athletics 3
Convince 1
Empathy 3
Perform 1
Ride 3
Aim 1
Warfare 1
Weaponry 3
Brawl 3
Sailing 1
Virtue: Courageous
Activate your Virtue to add Bonus Dice to your Risk equal to the Fear rating of your target.
Hubris: Stubborn
You receive a Hero Point when your Hero is stubborn and refuses to change her mind in the face of evidence.
Languages: Eisen, and some kind of common?
Wealth: Starting with 0
Secret Society: Močiutės Skara (Shawl)
Favor: 2