Alexander Ludwig "The Panzerfaust" Ehrenwall
Oct 26, 2016 21:36:49 GMT
Post by Alex L. Ehrenwall on Oct 26, 2016 21:36:49 GMT
Alexander Ludwig "The Panzerfaust" Ehrenwall
- "My fists will light your way in this dark age"
Brawn 4 (+1 Eisen, +1 Choice)
Finesse 2
Resolve 2
Wits 2
Panache 3 (+1 Choice)
Backgrounds
Army Officer
Earn a Hero Point whenever you seize command during a
moment of intense violence or extreme danger.
Ungetümjäger
Earn a Hero Point when you choose to hunt down an inhuman creature so it will never hurt anyone again
Advantages
Signature Item “Zwillingssonnen” (3P)
A pair of Panzerhand inherited from his grandfather.
There used to be spikes made from goldcolored Dracheneisen on the knuckles.However, those were claimed along with
the Sandbrise, his grandfathers beloved ship, as part of the debt repayment. For now normal Steelspikes have been mounted on the knuckles.
Skills
Virtue: Glorious
Activate your Virtue when you are the center of
attention. For the next Risk, when you determine
Raises, every die counts as a Raise.
Hubris: Proud
You receive a Hero Point when your Hero refuses
an offer of aid—for example, if a Hero tries to
spend a Hero Point to give you Bonus Dice and
you turn them down.
Languages:
Old Thean
Eisen (?)
Wealth: 0
- "My fists will light your way in this dark age"
Brawn 4 (+1 Eisen, +1 Choice)
Finesse 2
Resolve 2
Wits 2
Panache 3 (+1 Choice)
Backgrounds
Army Officer
Earn a Hero Point whenever you seize command during a
moment of intense violence or extreme danger.
Ungetümjäger
Earn a Hero Point when you choose to hunt down an inhuman creature so it will never hurt anyone again
Advantages
I won't die here (Ungetümjäger) | Spend a Hero Point to ignore all negative effects from Dramatic Wounds for the round—the Villain does not gain Bonus Dice if you have 2 Dramatic Wounds, and you do not become Helpless at 4 Dramatic Wounds. |
Indomitable Will (Ungetümjäger) | After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist. |
Academy (Army Officer) | You studied strategy, horsemanship, and soldiering at one of Téah’s many military academies. When you make a Risk using Athletics, Warfare, or Ride, all of your dice gain +1 to their value. |
Direction Sense (Army Officer) | As long as you have some point of reference, you are never lost. Tat isn’t the same as knowing exactly where you are—if you’re knocked unconscious and wake up in a dungeon, you don’t necessarily have any idea what city you are in, but if you manage to escape your cell you will never get turned around in the winding tunnels that make up the dungeon |
Large (1P) | Gain 1 Bonus Die on any Risk that is easier due to your size—using Athletics to run at full speed even while carrying another Hero, or looming over someone in order to Intimidate them. |
Staredown (1p Eisen) | Spend a Hero Point to intimidate a character into backing down from a threat, letting you into somewhere he shouldn’t, or otherwise getting out of your way. |
Signature Item "Zwillingssonnen" (3P) | You can always spend a Hero Point to... • have your Signature Item appear in the next scene if you lose it or it is stolen. • gain 2d10 on a Risk when using your Signature Item. • attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item. • defend yourself against a foe’s attack to reduce Wounds you take equal to the Raises you spend plus your highest Trait when using the Signature Item. |
Signature Item “Zwillingssonnen” (3P)
A pair of Panzerhand inherited from his grandfather.
There used to be spikes made from goldcolored Dracheneisen on the knuckles.However, those were claimed along with
the Sandbrise, his grandfathers beloved ship, as part of the debt repayment. For now normal Steelspikes have been mounted on the knuckles.
Skills
Aim | 2 |
Athletics | 3 |
Brawl | 3 |
Convince | 0 |
Empathy | 1 |
Hide | 0 |
Intimidate | 2 |
Notice | 1 |
Perform | 0 |
Ride | 1 |
Sailing | 2 |
Scholarship | 0 |
Tempt | 0 |
Theft | 0 |
Warfare | 2 |
Weaponry | 3 |
Virtue: Glorious
Activate your Virtue when you are the center of
attention. For the next Risk, when you determine
Raises, every die counts as a Raise.
Hubris: Proud
You receive a Hero Point when your Hero refuses
an offer of aid—for example, if a Hero tries to
spend a Hero Point to give you Bonus Dice and
you turn them down.
Languages:
Old Thean
Eisen (?)
Wealth: 0